The powder tastes like burnt ozone, which makes it evident that it needs to be snorted. A golden powder with the same consistency of flour, the drug is overly bitter. Barb: A thorny stalk from the Cheb barb weed (looks like purple buck thorn). Survivors have described the experience as ‘pure hell’. "Brighteye Venom: This venom has, so far, only been consumable by having the Brighteye Spider inject the user. If failed the player is suffocating and immediately takes 1 point of exhaustion, they gain the benefits and disadvantages of orally. "Droon: a potent, dull brown salve absorbed through one's pores, Droon greatly amplifies all sensations experienced by the body part, including proprioception. Every turn they must make a DC15 Wis save or immediately attack the nearest living thing until it dies. Forget Me Nots: These flowers grow in the wild, yellow in color. If a lone wolf Assassin ate one he could very well believe he is a humble lumberjack with a small family in the countryside, at least for a couple of hours (1D4 hours). Eating it raw or making tea out of it makes the individual unable to remember anything that happens to them for the next 8 hours. For potency roll 1d10 for the amount of instances. When drunk it causes it user to see colors more vibrantly and lights to shimmer and become more liquid like. Price New from Used from Kindle, November 1, 2019 "Slithersoup: a liquid that when consumed in large quantities, makes you feel like your bones are jelly and commonly causes people to writhe on the ground like snakes when taken in higher doses. It is generally consumed by mixing it with water or some other beverage, and it tastes sweeter than sugar. The user can communicate telepathically at a distance of 30ft 2. Causes euphoria and gives advantage on constitution saving throws. Droon is rumored to be the refined toxic extract of a particular tall cactus. 7/2/2020: For sedation Drug Trials Snapshot: 25. On a successful save you gain a great sense of confidence verging on recklessness and advantage on Strength checks for the next 10 min. Early effects (one to three weeks): Enhanced perception, athletics & acrobatics Following deterioration of body and mind: First (after four weeks of constant consumption): One exhaustion stack per three days without a dose. When the thick, reddish-brown liquid is ingested (via mouth), the user is hit by intense pain, making them unable to move for 2 rounds, having disadvantage on all ability checks for 1d6+1 minutes. When drunk it causes it user to see colors more vibrantly and lights to shimmer and become more liquid like. This being can and will barter various intangible goods: knowledge, memories, skills. Read more about the ClinCalc DrugStats database. Usually consumed while diluted in water and/or in combination with a spiked drink. Spiral can be slowly burnt to produce a relatively large volume of smoke that has a diluted version of its effects. Consumed through the nose. Made out of a rare plant that grows only on the Southern Coasts. Those who drink from the same root can participate in this lucid dream together, and their creation can be returned to by drinking from this root again. "Shadowfell Sage: Chewing the pitch black roots of this plant will grant the user a deep sleep for 8 hours, during which they will appear dead to anyone that fails a DC 16 medicine check. It is very illegal in every region of the world. "Smorock: In the transitive planes, objects left behind slowly dissolve from existence. Spiral: a flammable, forest-green liquid sold in small dropper jars, spiral is a fast-acting and addictive oral drug. Low dosages are generally taken orally. Drakeroot: Concentrated nectar of the mandrake plant. It simultaneously acts to dull pain and mute powerful sensory stimuli, giving advantage on any rolls that are dependent on resisting pain, blinding light, massive sounds, terrible stenches, etc. On a pass the player gains Arcane Sight for 1 hour. Second (after six weeks): Negative modifiers (-2) on all attributes and disadvantage on all skills. "Agony: The distilled essence of pain. User doesn't become angry though, instead becoming far more confident than they could have ever been without it, nearly crossing the line into cocky. Drektheth Powder: Commonly referred as ‘Dragon Dust’. var msg = randomStrings[Math.floor(Math.random()*randomStrings.length)]; ", Shadow gut: A strange slimy slippery pitch-black gel that needs to be ingested. After the salt metabolizes, the soul feels overcome by adrenaline, increasing Strength, Stamina, and Dexterity by 2 for an hour, and they are compelled to do physical tasks. Weapon attacks by the user deal an additional 1d6 psychic damage 4. Of either are a 1-2 roll on wild magic. It hardens the skin of whoever drinks it, increasing their base AC by 1 for 1d6 hours. ", User has intense pain for the first minute, with -1 to all ability scores. All of these effects do no stack. Most of the time the experience is pleasant but people have been known to have some horrible trips. "Unicorn Wax: Burning this wax-like substance that is found under the tongues of certain unicorns and inhaling the smoke will cause the user to experience hallucinations of a magical, bright, and colorful world for 1d12 hours, and increases wisdom by 1 for 1d6 hours. Study Top 200 Drugs using smart web & mobile flashcards created by top students, teachers, and professors. Goji Leaves: Originally created as a weapon of war, Goji Leaves (when taken in just about any form) give you resistance to bludgeoning, piercing, and slashing damage, advantage on all strength checks and saving throws, and rage damage equal to a barbarian of your level. ", This is because the magical energy that Deluge is providing is actually taken from their own souls and continued use will cause them to gradually wither away. During this time you have advantage on all ability checks and attack rolls. Figures include sales through both retail and hospital channels, listed by drug name and sales value in U.S. dollars. ", Primarily consumed by smoking, it calms down the body to a point where you are so apathetic that even your greatest fears won’t shock you anymore. Addiction 3, alchemical. "Patch: It works similarly to ecstasy, expanding yourself to feel the sensations all around you. This continues until you break the addiction. Makes the user dumb and slow, much like weed however much stronger. Snakeroot: A root that can be ground into a hallucinogenic powder. Star Dust: This substance comes from the dust off of the wings of a particular moth. When overdosed, the user experiences sensory overload, becoming confused for one minute. This being can and will barter various intangible goods: knowledge, memories, skills. It can be an exhilarating or miserable experience, depending on how it's used- a drooned-up hand marvels at the softness of silk, but might seize up and develop rashes as the temperature fluctuates. (This is however just a hallucination). It fills you with a sense of euphoria and you feel like you can do anything, for about an hour. Side effects include increased appetite and red, puffy eyes. Furthermore, it will not give any knowledge directly pertaining to its own nature or the nature of mummy powder. It also only tastes that way to the person whose tears it actually is. Weapon attacks by the user deal an additional 1d6 psychic damage 4. The range of senses amplified and the intensity of amplification vary between users. ", ", Many drugs can alter a person’s thinking and judgment, and can lead to health risks, including addiction, drugged driving, infectious disease, and adverse effects on pregnancy. "Faerie Food: There is a longstanding piece of wisdom, which says that you should never eat food offered to you by a faerie. Over time users also commonly begin to build tolerances to Sundrop, requiring greater quantities to be consumed to maintain the effect. ", The user can move objects in a telekinetic fashion as if using mage hand 3. Dwarven fury: When smoked by a dwarf, this sour smelling underground moss renders the dwarf immune to gaining exhaustion for the 2d4 hours, after which they must make a DC 8+(number of hours)+(levels of exhaustion) Constitution saving throw. After a period of time at GM's discretion, the shards will coalesce and merge again into the original character. A dose in excess of twice the normal amount per body weight tends to result in worse experiences during the fugue- downing a whole block of Ceruminal soap often makes one feel like their muscles have sloughed off and were then shredded, all while the user can still feel their muscles. (Smoked): Constitution save. Flash powder: A vial containing pink vapors and dust. Eating it raw or making tea out of it makes the individual unable to remember anything that happens to them for the next 8 hours. After the pain, user feels intense pleasure for 1d4 hours, although this is less an effect of Agony and more of them appreciating their lack of pain. The Selection and Use of Essential Medicines - TRS - 1021. Feydust: A soft white powder that, in the right light, shines with soft blues and red. Over usage may leave the user feeling withered between uses, as their dependency has rendered them unable to produce dopamine and serotonin. Drinking a full cup is often lethal to those without poison resistance (2d8 poison damage, DC18 con save for half), however those who do not die quickly become dependent on the drink. It also grants a strong feeling of peace and euphoria, as well as a strong sense of hunger. Overdose causes one of your eyes to desiccate and fall out. Check out a complete list of the 2020 recipients and meet our Top 10 students and IUPUI’s most outstanding student. Ironically, the supply of the drug is tightly controlled by the Paladin order. Blackroot: This lichen grows on large rocks and boulders found above timberline (the elevation at which trees do not have enough oxygen to grow). Also makes its user completely intoxicated. In the past this drug has been used by lawful evil villains to catch or incriminate their enemies or by lawful good heroes for largely the same reasons. In lower doses it produces a pleasant high, but in higher doses (and for particularly sensitive individuals) it can cause a person to literally split in into multiple versions of themselves. Effects last for roughly two hours on a regular 200 mg dose, and leave the user with a four-hour hangover of sorts. }, 100 Types of Alcohol That Can Be Purchased In Taverns, 100 Gnomish Inventions Where Safety Was Clearly An Afterthought. Dragon’s Dandruff: A flaky amber salt traditionally used as seasoning by lizard-folk, with it’s signature ‘chilli-high’ making any party memorable. It gives an adrenaline rush and time seems to slow down but the duration of the high is short. "Apius Acrimonium: The foot long stinger and venom sack of the monstrous Furori Vespartum (Rage Wasp) occasionally used by quack doctors and pit fighters. "Lakua: ground silvery bark from a type of tree only found deep in swamps. Extended use blackens the teeth and make ‘bad trips’ more common. After consumption, it makes the user feel much stronger than before, although no actual physical change takes place. They taste perfect and are guaranteed to be the best thing you have and ever will taste, but the taste varies by the person. User becomes jittery. However, once the time is up the drinker must succeed a DC 15 Constitution Saving Throw or gain a level of exhaustion. The drying process moves this little guppy from incredibly poisonous to merely dangerously hallucinogenic. This magical mineral is intensely spicy, with one unnamed individual unused to the taste describing it as akin to chewing on a hot coal. "Top hat: a small top hat shaped consumable that melts on your tongue, soon enough you begin to see statistics on item weight, size, price, juice content, fuzzability, gloppiness...and perhaps some or all of these are just made up in you mind. If a non-dwarf attempts to use it, they must make a DC 16 Constitution saving throw to gain the effects. When snorted, effects include: darkvision, insomnia, compulsion to follow or stare at light (disadvantage on all checks made against an opponent who is holding a torch or near a bright light source), and a feeling of weightlessness. During this coma, your outer layer of skin becomes more like a cocoon. This continues until you break the addiction. Such food when eaten provides a taste that is far beyond anything a real tastebud could ever feel, and addiction is fast, difficult to resist and often lethal as mere mortal foods are not even considered food to an addict. Addiction 1, demonic. "Red Hive: When smoked you can speak with insects, other effects include reddened vision, euphoria, and a crawling on your skin like bees walking on it. Otherwise, they are poisoned for the duration instead. The raw powder and the tea are both very potent poisons. A creature injected with Brighteye Venom must pass a DC 16 Constitution save. ", ", A typical oral dose (about 12 grams) is enough to send an adult human of average weight into a pleasant mental fugue. When the rage subsides, the creature immediately takes two levels of exhaustion. Consumed through the nose. "Terran Brandy: A brandy made out of the essence of dying fey. Mummy Powder: though its true origin is unknown, the one thing that’s certain is that it doesn’t come from a mummy. ", When you drink a Fizz-Cola, you have the urge to drink another. ", "Halfling Weed: Most often dried, chopped, and smoked. ", 7 August 2019 . Overuse results in the subject's heart rate permanently decreases. ", Afterwards, user is immune to pain (they still take damage, but it doesn't bother them) and they have +2 to all ability scores for 10 minutes. When injected it causes euphoria and visions of eldritch horrors which may or may not be hallucinations. Instead, users become addicted to the taste of the food they ate Salja with. They find it hilarious that mortals can get high off their breath, and will happily provide the breath attack itself with only gentle coaxing. After drinking, it’s effects last for 1d4 hours. "Umber Hulk Brain Brew: A rare thick dark brown drink. Causes your eyes to water a ludicrous amount. When consumed it allows the eater to see and hear into both the ethereal and astral planes, interact with creatures found there, and see invisible or shape-shifted creatures for what they truly are. It fills you with a sense of euphoria and you feel like you can do anything, for about an hour. Fever Fire: Made from the petals of a translucent flower that grows even in the coldest and most barren environments. This Top 200 drugs list is current for 2017 and is based on previous years total prescriptions by volume dispensed. However, any food eaten shortly after or while also ingesting Salja becomes incredibly, irresistibly delicious. It’s named Deluge because it feels like a flood of energy and power washes over you. The online 2020 Drug List (for Metallic plans) may be changed monthly with added drugs . "Luhix: Made from the powdered stalks of a plant grown in the Abyss by demon lords to give to brainwashed cultists. With the availability of Internet search functions, students often struggle to memorize large blocks of information in the unfamiliar language of …