Greater Vital Strike: Quadruple weapon damage. Contributions to Fextralife Wikis are licensed under a, Improved Vital Strike - Pathfinder Kingmaker. Benefit: When using any Vital Strike feat in an area of light or heavy gravity, roll the weapon’s damage dice for the attack one additional time. With a light weapon, elven curve blade, estoc or rapier made for a creature of your size category, you may use you Dexterity modifier instead of Strength on attack rolls. Effect: If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can m… Roll the weapon’s damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. Combines: Cleave and Cleaving Finish. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. For example, if using Improved Vital Strike, you would roll the weapon’s damage dice for the attack four times before adding other damage … Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Effects [edit | edit source] You can make a single attack that deals a large amount of damage. Gladiator. 2013-05-25, 05:40 PM. Prerequisites: Vital Strike, Base Attack Bonus +11. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Improved Unarmed Strike: Combat Even unarmed you are considered armed and deal 1d3 bludgeoning damage with unarmed attacks (1d2 if Small). Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Improved Vital Strike: Triple weapon damage. You can make a single attack that deals a large amount of damage. Vital Strike (Mythic) You can strike your foes with incredible force. The best vital strike build is in a technology guide using campaign with the X-laser throwing 5d6x4 up as unmodified damage. Prerequisites: Int 13, Combat Expertise. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Vital Strike on a Greatsword buffed with Lead Blades (via 1st level pearl of power present to the wizard, or via an oil) is a feat for +10 damage on a move+attack at level 6. Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. Charging uses similar language and can also not be used in combination with Vital Strike. Improved Unarmed Strike† You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small). Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. You can take things like Vital strike and improved vital strike for those moments you cant charge pounce. Prerequisites Vital Strike. Can Vital Strike be used on a charge? Any feat, item, or ability referencing the caster level of Arcane Strike instead uses the magic skill bonus. Prerequisites: Vital Strike, base attack bonus +11. No. At 6th level level, an iron general gains Vital Strike as a bonus feat. Vital Tension [Tension] (Requires Striker 5) The striker can spend 1 tension to be treated as though she had the Vital Strike feat for a number of rounds equal to her Constitution modifier. Greater Vital Strike would be fun to use with butchering axe or large/huge 2h weapons, or maybe if you move and attack in the same round (if it's possible with GVS), but I would advise against spending two feats on it (Improved Vital Strike isn't needed to be picked before, the most useless feat I guess).

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