It focuses on bringing you new special materials that do not render the existing special materials useless and versatile power components, which alter or augment a spell’s normal effects in new and interesting ways, it adds a bit more spice to a spellcaster’s life. A negative level imparted by a blight quartz weapon or ammunition lasts for 1 minute before fading and never results in permanent level loss. An inubrix weapon deals damage as if it were one size category smaller than its actual size, and is always treated as if it had the broken condition. Armor made from adamantine grants its wearer damage reduction of 1/— if it's light armor, 2/— if it's medium armor, and 3/— if it's heavy armor. Copper-plated weapons that channel or that deal electricity damage deal 1 extra point of electricity damage per electricity damage die on a successful hit (this extra damage is multiplied on a critical hit). When properly harvested, these fallen trees produce nuggets of a metal called living steel. This is considered padded armor but it can be worn under any other type of armor adding no weight and offering DR 3/slashing and bludgeoning. This negative level never results in actual level loss, but cannot be overcome in any way (including via restoration) while proximity to the quartz continues. A mindglass weapon can store this energy for a number of rounds equal to the level of the spell, or half the creature’s CR if the effect wasn’t a spell or spell-like ability. This is a negative energy effect. Whipwood is actually a composite of several bendable wooden fibers woven and fused together to form a flexible but sturdy unit. This ritual involves both costly materials (such as special incense to burn during the entirety of the process) and a skilled craftsman, hence the high price for such a weapon. To determine the price of a stainless steel item, use the original weight but add 10 gp per pound to the price of that item. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). More powerful wyroot weapons can gain up to 3 life points per day and hold up to 3 life points at a time. Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. The wielder receives no bonus when attacking creatures using other senses, such as blindsense, or benefiting from true seeing. Items not primarily of metal are not meaningfully affected by being partially made of this special material (a longsword can be a celestial mithral weapon, while a quarterstaff cannot). FAQ. Creating a magic item that incorporates any amount of dreamstone into it increases the price of creation by +5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process. Asbestos cloth has the same statistics as normal cloth. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. An item made from darkleaf cloth weighs half as much as the same item made from leather, furs, or hides. Because dragonhide armor isn’t made of metal, druids can wear it without penalty. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger. If the wielder can normally start a bardic performance as a standard action, he can do so as a move action instead. | 3.5e SRD If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. Almost never found in amounts greater than a pound, geranite is the same weight and density as steel, but is much more durable. Weapons and armor made of horacalcum have one-quarter more hit points than normal. A weapon made of Elysian bronze adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. Living steel cannot damage adamantine weapons in this way. Weapons made of dreamstone weigh half as much as normal, and gain a +1 enhancement bonus on damage rolls against constructs, magically created undead, and summoned creatures. Spells and supernatural abilities that have special effects when cast on or used against creatures with evil alignments (even beneficial effects) have a 20% chance of treating an evil wearer as neutral instead. This also applies to shields. Weapons Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. HP/inch 40 (weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. Weapons Obsidian can be used to craft light and one-handed weapons that do piercing or slashing damage, as well as spear tips and arrowheads. Raw Material (1 bulk) Noqual: 500 credits: Weapon (Melee) Noqual +2,000 credits: Armor or Weapon: Siccatite +2,500 credits: Raw Material (1 bulk) Siccatite: 626 credits: Ammunition (1 piece) Silver +6 credits per cartridge: Raw Material (1 bulk) Silver: 75 credits: Weapon: Silver +300 credits Cryptstone has the same hit points and hardness as steel. Items not primarily of metal are not meaningfully affected by being partially made of mithral. Not really special materials, but they give special abilities that are very similar, so I think they're worth listing. A pound of Hellstone is enough to make 1 dose of hellstone powder. In addition to psionic items with imbedded powers, some substances have innate special properties. Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. Its ancient name is lost to time, but modern explorers have dubbed it “serpentstone” after its ophidian creators. Cold siccatite armor grants fire resistance 5, while hot siccatite armor grants cold resistance 5. These weapons are made entirely from a precious crystal or gem and are fragile but very lethal weapons used only in the times of greatest need. Armor crafted from eel hide is always considered masterwork, and the masterwork costs are included in the listed prices. On a critical hit, the disruptive field effect instead lasts for a number of rounds equal to the weapon’s critical multiplier. When a creature wielding a melee weapon made of mindglass succeeds at a saving throw against a psychic or mind-affecting effect from a creature, the weapon stores some of that energy and holds it for a future attack. Greenwood items take only one-quarter damage from fire. A weapon made of sunsilver counts as alchemical silver for all purposes. You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. Feycraft: Armor: reduces weight and ASF, grants a bonus to bluff checks. Inubrix weapons cannot damage these materials at all (and, by extension, cannot harm iron golems or similar creatures). 101 Special Materials and Power Components (pfrpg) - Bring a bit of the exotic to your game! A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes. Geranite is associated with illusion magic, humility, and valor. If the weapon has the broken condition, it is repaired during the first hour of contact with fertile soil. For example, a weak chaotic creature wearing angelskin armor detects as chaotic, but not evil. Mawine is associated with necromancy magic, prophecies of doom, and assassins. Cold iron has the same stats as steel, and darkwood is the same as regular wood. This long silk is spun by the aranea. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. This unusual and extremely rare material has a few secrets that those uninitiated to psionic sciences are typically unaware of. | The Modern Path SRD ; Cost/Weight (Longer Wording) “Obsidian weapons cost half of what base items of their type do, and weigh 75% of what base items of their type do.”. Bronze armor has hardness 9. It protects a creature as well as steel armor does, but it has the fragile quality. Many of these are highly specialized, but one deserves special mention: glaucite. A classic status symbol for adventurers, dragonhide armor is coveted for its toughness. Gold weapons have half the hardness of their base weapons and also have the fragile quality. Often golden armor is gold-plated rather than constructed entirely from gold. Obsidian weapons cost half as much as base items of their type, and weigh 75% of what base items of their type do. Cafting has some wierd rules for making mundane items, including paying only 1/3 the cost with enough checks (that you can take 10 on). This is a list of most of the special materials in the official d20 book. This glossy green metal slowly repairs itself. Failure to save results in the ice shield shattering into worthless shards. If the weapon is exposed to 10 points or more of fire damage (such as from an opponent’s fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds. Bone armor has a hardness of 5 and has the fragile armor quality. | PF2 SRD. Likewise, spear points, arrowheads, and axe heads can be crafted from bronze, even those that are parts of two-handed weapons. If the weapon is exposed to 10 points or more of fire damage (such as from an opponent's fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds. The training is designed to help flood volunteers understand flood risk, how it’s managed, how to stay safe during flood incidents and how to work alongside emergency responders. Chthonic armor and shields negate magic missile spells that target the wearer in a manner similar to the shield spell. It has hardness 10 and typically fetches a price of about 5 sp per pound. A double weapon with one cold iron half costs 50% more than normal. Items or objects constructed from these materials gain the broken condition after 7 days out of water and gain the destroyed condition after 7+(1d6) days out of water. Leather, hide, or studded leather armor can be produced with eel hide. Weapons, armor and some other items can sometimes be crafted using materials that possess innate special properties. This is not a summary of how templates work, but a brief explanation of their respective special abilities. | Design Finder 2018 Finished products must be masterwork quality if possible (included in the cost above). The manufacturing process is very different than the normal process for constructing such items, instead relying on the Craft (ice carving) skill (but with the same DCs for creating weapons and shields). Instead of channeling heat away from the wearer, it channels heat toward the wearer. Wyroot can be used to construct any melee weapon made entirely of wood or a melee weapon with a wooden haft. Both ancient and modern metallurgists have devised numerous alloys that mix skymetals with other materials. Bronze is too weak to be used for two-handed weapons made entirely out of metal, and cannot typically be used to craft polearms, with the exception of the rhomphaia, which is provided in the section on Bronze Age equipment. However, you can build a double weapon with each head made of a different special material. When found naturally, it is incredibly cold until exposed to extreme heat, at which point it becomes incredibly hot. Noqual is highly resistant to magic. Weapons and armor can be crafted using materials that have innate special properties. The cost of a bone weapon or bone armor is half the price of a normal weapon or armor of its type. Before this point the seaweed can be brought back to its normal state by submersion for one hour in salt water. Uliun is also detected by detect chaos spell as having a faint chaotic aura. Hafted two-handed weapons such as spears can be crafted with bone tips, as can arrowheads. As such padded, leather, studded leather, and hide armor can be made out of darkleaf cloth (although other types of armor made of leather or hide might be possible). The owner then gains 1d6 temporary power points. Other items crafted of shark skin generally grant the wearer a +2 circumstance bonus to skill checks involving the use of these items. Dreamstone is light—half as heavy as iron, yet just as strong. Stories abound of miners disappearing frequently after a vein of umbrite has been uncovered. | d20PFSRD If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. When using vulcanized rubber ammunition, a ranged weapon inflicts nonlethal damage. ... Latest Pathfinder products in the Open Gaming Store. Siccatite armor deals 1 point of energy damage (fire or cold) per round to a creature wearing it, and deals 1 point of the same energy damage each full round a creature is grappled by someone wearing siccatite armor. The material of choice for ship hulls and robot frames, but is generally sought after only by collectors and eccentrics as a material for new items or other projects. Light and one-handed melee weapons, as well as two-handed weapons that deal bludgeoning damage only, can be crafted from bone. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. However, you can build a double weapon with each head made of a different special material. True crystalline weaponry is rare in the extreme. One-handed weapon, or one head of a double weapon, Two-handed weapon, or both heads of a double weapon. Using precious stones to line the edge of bladed weapons, crystalline weapons are capable of slicing through the toughest of hides. This removes the fragile quality from the item but does not otherwise affect its abilities. The resulting material is transparent and the color of the caster’s choice (though is most often colorless), appearing much like clear volcanic glass. Against magical armor, this applies only to the armor, but not the enhancement bonus of the armor. Growing in underwater forests in shallow waters, black seaweed is a relatively common commodity in coastal areas. This black volcanic glass is extremely sharp, and can be shaped into a variety of weapons that deal piercing and slashing damage. It does not provide this protection against creatures of other types. This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties. If an item made of griffon mane is magically given the ability to fly, the cost to add that specific magical property is reduced by 10%, though this does not reduce the cost of any other abilities the item has. For example, say I wanted to craft an agile breastplate.

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